This chapter covers creating the wheels of the car, starting with the rims and finishing with the tires. In this chapter we make all the details that complete the mesh produced in the first two chapters. We also look at adding a smooth modifier.Ĭhapter 3: Lights, radiator grill and vents This chapter covers working with the basic mesh from the previous chapter and refining the detail to represent the form of the car. The first of this seven chapter car modeling tutorial series covers using the blueprints and reference images, and modeling the basic body work.Ĭhapter 2: Modeling the chassis - details The tutorials do not detail every single step of adding individual edge loops and vertices, but does endeavor to outline each important stage and explain the crucial techniques to following the exercise. This series aims to show a comprehensive guide to creating a finished car for people new to this type of exercise, but is not suitable for beginners who are not familiar with using 3D software. The final part covers the importance of a good lighting rig and light parameters, as well as the importance of a camera and the integral part that the rendering settings play in showcasing the model for a portfolio. The series continues with a section on creating and applying materials for the numerous parts of the car, such as the paint work, chrome, rubber and glass, before concluding with a section devoted to setting the scene for a finished render. It then moves on to creating the wheels, including tires and hubcaps, before going on to building and incorporating an interior, namely the dashboard and seating.
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